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Riders Republic - Carpet Material
Riders Republic - Carpet Material

Here is some of the work I have done over the past few years on Riders Republic at Ubisoft Annecy.
As the main texture artist on the project, I was responsible of producing generic and tileable materials for the art team following the art direction as well as maintening our materials library.
This textures was fully made into substance Designer and is 100% procedural.
*not rendered in the engine

More artwork