This fully procedural grass material was initially created as part of a training course I gave to my fellow props artists at Ubisoft Annecy. The main objective was to give them an insight into the process of creating a fully procedural organic texture in Substance 3D Designer, with a focus on generators creation and scattering techniques.
I then decided to take it a step further and to play with the render settings in Marmoset Toolbag 4.
I hope you will enjoy it as much as I enjoyed making it !
Credits :
Infantryman 3d Model by deep3dstudio
https://sketchfab.com/3d-models/australian-infantryman-from-world-war-2-39-2dc797358033472492392f78b547b868