Here is some of the work I have done over the past few years on Riders Republic at Ubisoft Annecy.
As the main texture artist on the project, I was responsible of producing those two versions of the world map respectively used in the map menu of the game.
Those world maps were created using data from the terrain such as basecolor map, snow mask, props mask, river masks. Everything have been then combined and processed into Substance Designer.
*not rendered in the engine