Here is some of the work I have done over the past few years on Riders Republic at Ubisoft Annecy.
As the main texture artist on the project, I was responsible of producing few atlasses for the art team following the art direction.
Those textures were fully made into substance Designer and are 99% procedural. Only a base color map have been used for the signs & flags and a mask for the graffitis.
*not rendered in the engine